Rings are Accessories in Godfall. Accessories are divided into five categories, Rings, Charms, Amulets, Life Stones, and Banners, each Accessory can be equipped on their respective equipment slots: 2 for Rings, and 1 each for the rest of the trinkets. Rings are an extension of a Valorplate that grants the wearer extra buffs, effects, and passive bonuses that can change and increase the stats and strengths of the character.
Godfall Rings
Name |
Type |
Primary Effect |
|
Primal Legendary | ♦ Whenever you defeat an enemy with a Takedown, the enemy explodes, inflicting Bleed and dealing 4226 Physical damage to nearby enemies. |
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Primal Legendary | ♦ Whenever you defeat an Ailment-afflicted enemy, gain 324 Overhealth. +X% Overhealth retention. Weapon Techniques inflict Ailments. |
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Primal Epic | ♦ +X% Shield charge speed if you have more Spirit than any other attribute |
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Legendary | ♦ Whenever you defeat an enemy with a Polarity Attack, create Sacred Ground that restores X Health per second to you and nearby allies. |
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Legendary | ♦ Gain the Blessing of Power whenever you defeat a Marked enemy |
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Legendary | ♦ +X% Void damage |
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Legendary | ♦+X% Earth damage |
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Legendary | ♦ Apply the Mark of Fragility to nearby enemies whenever you activate Archon Fury |
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Legendary | ♦ +X% Critical Hit chance while your Shield is Primed |
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Legendary | ♦ +X % Weakpoint damage while you are Polarized and inside a Banner Aura |
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Legendary | ♦ During Rampage, +X% damage to Bleeding enemies and enemies deal +X% damage to you |
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Legendary | ♦ X% of your Breach damage bonus also increases your damage to Boss enemies |
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Legendary | ♦ +X% Soulshatter Buildup whnever you hit an enemy that has X or more Ailment stacks |
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Legendary | ♦ +X% Ailment duration |
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Legendary | ♦ +X% Ailment duration |
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Legendary | ♦ +X% Ailment Power |
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Legendary | ♦ Expose the enemy's Weakpoints whenever you inflict an ailment. Weapon techniques inflict Ailments. |
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Legendary | ♦ Whenever you hit a Weakpoint, gain X% Archon Fury charge and +X% Archon Fury charge speed for X seconds |
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Legendary | ♦ Gain X Overhealth whenever you hit a Weakpoint. +X% Overhealth retention. |
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Legendary | ♦ +X% Void damage |
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Legendary | ♦ +X% Archon Fury charge speed while you have all four Blessings |
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Legendary | ♦ Gain X Overhealth for every 1000 damage dealt whenever you consume an Ailment |
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Legendary | ♦ Your Timing Attacks consume Ailments and deal X% damage |
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Legendary | ♦ Your Life Stone recovery is applied as Overhealth instead of Health. +X% Overhealth gained |
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Legendary | ♦ Nearby enemies become vulnerable to a Takedown whenever you defeat an enemy with a Polarity Attack |
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Legendary | ♦ Whenever you defeat an enemy with a Weapon Technique, gain X% Polarity Attack charge and your next Polarity Attack deals X% more damage |
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Legendary | ♦ Weapon Techniques inflict Ailments |
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Legendary | ♦ Restore X Health whenever you defeat an enemy with a Polarity Attack |
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Legendary | ♦ Gain X% Archon Fury charge whenever you defeat an enemy with a Takedown |
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Legendary | ♦ Gain the Blessing of Endurance whenever you defeat a Marked enemy |
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Legendary | ♦ +X% Polarity Attack charge speed if you have more Might than any other attribute |
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Legendary | ♦ Blind nearby enemies whens you perform a Polarity |
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Legendary | ♦ Gain the Blessing of Infusion whwnever you defeat a Marked enemy |
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Legendary | ♦ Gain the Blessing of Luck whenever you defeat a Marked enemy |
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Legendary | ♦ +X% Weapon Technique charge speed for 10 seconds whenever you Parry an enemy |
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Legendary | ♦ +X% Air damage |
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Epic | ♦ Whenever you parry an enemy, gain +X% Weapon Technique charge speed for 10 seconds and your next Weapon Technique attack deals X% more damage. |
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Rare | ♦ Apply the Mark of Leeching whenever you hit an enemy with a Shield Throw |
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Epic | ♦ If you have more Vitality than any other attribute, restore an amount of Health whenever you Soulshatter an enemy |
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Epic | ♦ Blind nearby enemies whenever you perform a Shield Throw |
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Rare | ♦ Gain Overhealth whenever you hit a Weakpoint |
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Rare | ♦ Restore Health whenever you defeat an enemy with a Takedown |
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Rare | ♦ Apply the Mark of Weakness whenever you hit an enemy with a Polarity Attack |
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Rare | ♦ Gain more Archon Fury chare whenever you hit a Weakpoint |
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Rare | ♦ Gain Shield charge whenever you Parry an enemy |
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Rare | ♦ Gain Polarity Attack charge whenever you defeat a Cursed enemy |
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Uncommon | ♦ Increases Physical Damage |
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Uncommon | ♦ Increases the chance to inflict Shock |
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Uncommon | ♦ Increases the chance to inflict Ignite |
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Uncommon | ♦ Increases the chance to inflict Bleed |
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Uncommon | ♦ Increases Takedown Damage |
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Uncommon | ♦ Increases Weapon Technique Damage |
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Uncommon | ♦ Increases Weakpoint Damage |
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Uncommon | ♦ Increases Water Damage |
|
Uncommon | ♦ Increases Fire Damage |
|
Common | N/A |
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