Amulets are Accessories in Godfall. Accessories are divided into five categories, Rings, Charms, Amulets, Life Stones, and Banners, each Accessory can be equipped on their respective equipment slots: 2 for Rings, and 1 each for the rest of the trinkets. Amulets are an extension of a Valorplate that grants the wearer extra buffs, effects, and passive bonuses that can change and increase the stats and strengths of the character. This page covers a list of all the Amulets in Godfall.
Godfall Amulets
Name |
Type |
Primary Effect |
|
Uncommon | ♦ +X% Soulshatter Buildup |
|
Rare | ♦ Gain X Overhealth whenever you Breach an Enemy |
|
Legendary | ♦ If you would be reduced to 0 Health, instead remain at 1 Health and become Invulnerable for 5 seconds (Cooldown: 10 minutes). |
|
Epic | ♦ Apply the Mark of Weakness whenever you inflict Chill. |
|
Rare | ♦ Increases Soulshatter Buildup during Rampage |
|
Rare | ♦ Increases Archon Fury charge whenever you Soulshatter an enemy |
|
Rare | ♦ Restore an amount of Health whenever you perform a Critical Hit |
|
Epic | ♦ +92% Breach damage to full-Health Enemies (Cooldown: 30 Seconds) |
|
Rare | ♦ A % of your Life Stone recovery is applied as Overhealth instead of Health |
|
Uncommon | ♦ Increases Archon Fury speed |
|
Uncommon | ♦ Increases your Health Recovery |
|
Common | N/A |
|
Legendary | ♦ Whenever you Soulshatter an enemy, gain X% Archon Fury charge and +X% Archon Fury charge speed for 10 seconds |
|
Legendary | ♦ X% chance to summon a Spirit Warrior ally whenever you Soulshatter an enemy |
|
Legendary | ♦ Drain the enemy's strength whenever you hit a Cursed enemy. Drained enemies deal less damage and your damage is increased for X seconds. |
|
Legendary | ♦ +X% Breach damage if you have more Vitality than any other attribute |
|
Primal Epic Legendary |
♦ Gain X% Banner charge whenever you defeat an enemy |
|
Legendary | ♦ +X% Archon Fury damage if you have more Spirit than any other attribute |
|
Legendary | ♦ Whenever you perform a Critical Hit with a Shield Throw, gain X% Shield charge (Cooldown: X seconds) |
|
Legendary | ♦ +X% Ailment consumption damage |
|
Legendary | ♦ Two random Primary Amulet Effects. |
|
Legendary | ♦ For each capped resistance, +X% Shield charge speed and +X% Shield damage |
|
Legendary | ♦ +X% Soulshatter Buildup if your Augment Power Usage is X or more below your Power Capacity |
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